Outline
lua
app.command.Outline {
ui=true,
channels=FilterChannels...,
place='outside',
matrix='circle',
color=app.fgColor,
bgColor=Color(),
tiledMode='none'
}ui: Show the dialog on the screen,trueby default.channels: A combination of FilterChannels with bitwise OR (|) operator. The default value depends on the active sprite color mode:place:'inside'or'outside'matrix:'circle','square','horizontal', or'vertical'color: The color of the outlinebgColor: The color of the background (the transparent color by default on transparent layers, or the first pixel at the top-left corner in background layer)tiledMode:'none','x','y','both'. By default it's'none'if there is no UI, or it's equal toapp.preferences.document(app.sprite).tiled.modewhenuiistrue.